Tube Dude businesses, hazards and bonus rounds explained
A tour of Tube Dude's 57 businesses and their bosses, the new challenges that arrive as you climb, and how to unlock the carnival bonus round.
Tube Dude has endless levels, but it doesn't throw everything at you at once. New businesses, bosses and problems arrive on a steady schedule, and the boss always explains a new wrinkle before you face it. Here's what to expect.
The first six shifts
Six handmade levels each teach one idea, with one customer at a time and no weather.
- First Day at Gary's Discount Motors, a used car lot run by Gary. A short warm-up teaches holding and leaning.
- Lunch Rush at Tony's Pizza, where you meet people on foot, who are slow but impatient.
- Everything Must Go at the Mattress Mega-Sale with Brenda, mixing big high waves and deep bows.
- While-U-Wait at Dev's Fix-It Phone Kiosk, all about low rings.
- Taco Tuesday at Rosa's Taco Nova Truck, a longer line of customers.
- April 14th at Taxman Express, where Mr. Pennington introduces the tour bus (worth three) and gold VIP rings (worth double).
A new gig every three levels
From level 7, a new business hires you every third level until every one is unlocked, around level 157. In between, you return to places you already know, with newer ones turning up a little more often. In total there are 57 businesses, and the home screen counts how many you've unlocked.
You'll work at Bright Smile Dental for Dr. Molar, Big Dipper Ice Cream, Iron Gym, Second Chance Paws (where the counter reads ADOPTED), a funeral home, a crypto shop called HODL Corner, a wedding chapel, a haunted house, a mayoral campaign office and, eventually, The DMV. Each has its own storefront, its own boss with a portrait and a set of lines, and its own look for Tube Dude, such as a chef's hat at the pizza place.
Bosses praise a good shift and roast a bad one. A newly unlocked business starts a touch easier than usual so you can get to know it.
Times of day vary as well, from morning to dusk, and a few places bring their own weather. The ski rental, the tree lot and the New Year's gym can have snow.
New challenges and when they arrive
After the opening levels, the game introduces each new challenge on a specific level. The first time, it's the only new thing on that shift.
- Level 17, two at once: two customers can be waiting together. Serve the one leaving first.
- Level 26, rain: wet nylon is heavy, so keep the air on longer.
- Level 36, pigeon: a pigeon may land on his head. Swing side to side to shake it off.
- Level 47, night: a darker street. Follow the headlights.
- Level 62, wind: a steady sideways push, plus gusts that can fold him over. Blowing leaves and dust warn of a gust.
- Level 81, rival tube: a knock-off tube guy across the street steals customers if you're slow.
- Level 101, moving rings: some customers can't make up their minds, and their rings drift.
- Level 122, three at once: rush hour, with up to three customers waiting.
Tour buses start appearing in ordinary shifts from level 12, and VIPs turn up at random. Once introduced, a challenge can return on later shifts, more often the longer it's been around. Before level 100 a shift adds at most one of them, then up to two, and up to three past level 190. Beyond level 150, the wind on some shifts swings around mid-shift, with a short warning.
Slow days
Every fifth level is a slow day, marked "(slow day)" after the shift's name, with fewer customers, easier pacing and none of the added hazards like rain, wind or the rival. The level just before a slow day is a little harder than usual. Difficulty overall climbs slowly and flattens out at high levels, so the game stays playable however far you go.
The bonus round
Each time you earn three stars on a level for the first time, one of three bonus stars fills on the result card. When all three are lit, a "Bonus round!" button appears on the result card and the home screen. You can play it whenever you like.
The bonus round takes you to the carnival, run by a ringmaster called Big Top Barnaby. It alternates between two versions: Carnival Night at the Midnight Midway, with a Ferris wheel and fireworks, and County Fair Frenzy on a sunny afternoon. Here's how it differs from a normal shift:
- It lasts 40 seconds, with a clock instead of a goal.
- You can't fail. Every ticket you sell counts.
- Every sale pays triple Commission, and you get a party bonus at the end.
- The crowd includes kids, clowns, and families and couples who count for two. Lots of VIPs show up.
- Up to three customers at a time, and they wait a little longer than usual.
- Boosts you have running work as normal but don't use up a level.
Since boosts are free here, it's a good moment to have Giant Head or Ring Magnet active (see the store guide).
Curious which boss you'll meet next? Clock in for your next shift and find out.